![]() Nearly a century ago (in 1915), he devised the Rotoscope, an idea where animators traced over live-action frames to give cartoon characters a recognizable method of movement. One of the earliest instances of motion capture being utilized in the field of entertainment is the short films of animator Max Fleischer. Motion capture operates by having real participants move (these can be people or objects) and then recording that movement and translating it into another medium. In between those times, motion capture was an analysis tool in biomechanics and was used in sports, education, and video games.īefore we start examining motion capture was used, let’s explore how it works. It wasn’t until the late 1900s that Hollywood co-opted it. Motion capture, or at least the idea of studying it, has been around since the 19 th century, though it was used then to examine how humans and animals move. Shocking as it may be, computer generation hasn’t always been around for movies to use. Some are more flawed than others, admittedly. We barely even react to a fully-rendered CG character, and the best ones blend flawlessly into the movie, testifying to the rapid evolution of motion capture. Motion capture (or performance-capture) has become standard for blockbusters nowadays. Now with that out of the way, let’s get down to business. I hope this came across well and clear.I’m going to say the two dreaded words pertaining to movies, but don’t click away. So why do developers model actor's faces if breaks the immersion of the game, has a minimal effect on sales, and rarely use their model for in game story or jokes? There is Def Jam and about every sports game out, but that's about it (I know "every sports game" is a lot, but I mostly want to focus on games with a story). The studio is taking full advantage of the fact that they have the actual person their episode is about. I've seen actors play themselves in animated stuff like "The Simpsons" or "Family Guy," but they are usually playing themselves to make an effective story or joke. This is nice in video games too, but sacrificing good acting, because you want to show your face feels like a step back. Big name actors can also fit the part well and playing it well, whether that's from looks, voice, or skill, it's a plus to have them. I mean in movies they get famous actors, because their name can get money flowing, but in a game (at least I think so) actors have next to no sales pull. It kind of upsets me that they do this, because they have to ability to make a character unrecognizable for their real life counterpart. ![]() Your reaction will mostly be like this and then all you notice is there acting, and not much of the character's motivation or personality. "Beyond: Two Souls" did it with Ellen Page and Willem Dafoe, "Call of Duty" with Kevin Spacey, and even "Until Dawn" with Peter Stormare. That's why it's usually good to get new faces, or less famous actors, it helps us see the character as the character not the actor. This hinders immersion, because it's hard to differentiate the actor from the character, especially if that person is really well known. r/CoOpGaming - A community for co-op gamingĪ problem I find in live action films or TV shows is seeing an actor you know. r/xboxone - Xbox-specific subreddit for general Xbox news and discussion ![]() ![]() r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind
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